[Orca, Field Deployment]
Power Diagnostic System II
Damage Control II
Warp Disruptor II
'Hypnos' Multispectral ECM I
Large Shield Extender II
Invulnerability Field II
Improved Cloaking Device II
50W Infectious Power System Malfunction
Expanded Probe Launcher I, Combat Scanner Probe I
Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I
Warrior II x5
Vespa EC-600 x5 (I'd also consider replacing the jamming drones with armor/shield repping ones)
With Coz's eventual skills: 195374 EHP, Cap stable at 56%, align time 39.2 seconds (put i-stabs in low slots for 25.9 seconds at the cost of close to half the EHP)
Ore bay (!): 50000 m3
Cargo hold: 54752 m3 (not crazy enough to train level V)
Corporate hangar: 40000 m3
Ship Maintenance Array: 400000 m3
As you can see, I have absolutely no intention of boosting mining gangs or pulling in jet cans from insane distances. And no, I will not be crazy enough to take it out for a spin in the middle of the next Hulkageddon! Because I have only a single account these days only Cozmik will be able to fly it to haul the equivalent of a small squadron of ships, with spares and a huge amount of modules and ammo, in a single trip. But yes, eventually it would be great if I had an Orca pilot character on a second account that could fly with the gang and sit cloaked in various safespots just the way some carriers do in Low-sec and Null-sec, as a sort of mobile station. Of course it would be dangerous, and that is why I love it :) But for now, it'll be Coz's personnal hauler.
The ore bay: 50 thousand cubic meters of wasted space for a pilot like me. As a spin on the rookie ships, I will probably put one unit of veldspar in it. Or some other fancy rock. Unless a corpmate wants me to bring some rocks from A to B, but MAPU isn't exactly known for its mining pilots!
The cargo hold: for packaged ships. 10 frigates, 5 cruisers, 3 battlecruisers and 1 frigate, 1 battlecruiser 2 cruisers 1 frigate... all with some left-over space for modules.
The corporate hangar: this is where all ammo, charges, scripts, and ready to use modules go. Sorry miners, no mining crystals allowed!
The ship maintenance array: it's not as big as a carrier's so no battleships. But a battlecruiser, a HAC, a Covert Ops, and some interceptors and assault frigates all ready to Rock 'N Roll, all this fits. This will depend on how rich I am and what ships I have that are expendable. If I get ganked with a full load of Rifters I will laugh my head off. But with say a HAC and a HIC, it could get ugly! But that is a risk we have to live with in EVE. But even if there is a risk it takes some effort to get a battleship gang to suicide-gank an Orca. Because this ship will be mostly sticking to Hi-sec routes. If I do have to bring it to Low-sec or Null-sec (W-space or not) I will have to be scouted left, right and center because out there it would look just the way a seal looks to a great white shark!
Now, why fit it like this? A simple reason: because I can! I don't expect to point-jam-neut many targets but who knows? And the probe launcher? I'm in AMC, meaning I will do stuff in W-space once in a while. W-space means having a probe launcher, but I have the skills and the CPU for an expanded launcher so why not?! And the cloak? Could come in handy :)
So in a month's time, if by some chance we get wardecced by a corp living in a specific region, like say Genesis, or if Heimatar Low-sec becomes too quiet and Sinq-Laison has more action, I'll be able to pack up a whole bunch of stuff and be ready to play The PvP as soon as I get to destination instead of having to travel back and forth 4-5 times, with a couple side trips to a market hub because I forgot something. It's a complete bitch to train up for the Orca especially because of all the skills I'll never need, but I'm sure much fun will be had with it.
Fly big
o7
2 comments:
Carry a pair of inertia stabilizers and a pair of extended cargoholds. The IS improve maneuverability ENORMOUSLY (you can switch to the defensive mods when you near a danger zone or gank zone). The extenders are for when you're actually moving your stock from place to place (packed up un-rigged ships for example) and volume is more important than speed.
The way I had it figured is as follows: cargo expanders when I have to move more ships than usual (for a corp change or something), i-stabs most of the time (I know about the mwd burst trick but I'm lazy), and PDS/DC when flying into slightly more dangerous space or carrying something expensive. For that last one I can harden up the tank too; the point-jam-neut is mostly for the LOLZ :)
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